| Created skeleton hierarchy and then bound the mesh to the joints. |
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| This trigger box triggers the Gate Open blueprint. It is unable to be triggered from the other side of the door so that the player is trapped inside once they enter. |
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| This skull is a separate blueprint that acts as a button in the level. When the key G is pressed, the eyes light up and the coffin behind it drops revealing the skeleton. |
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| I wanted the air to seem thick and hazy to the point where the atmosphere was leaving distant forms silhouetted. |
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| This is the second story of the interior where there is no light source, so I used a rectangular light to mimic the natural light being provided to prevent the space from being too dark. |
For this Assignment I migrated assets from a project cloned off of perforce called Modular Fantasy House. I migrated the assets from that project to my own in order to used them to build this scene. Additionally, I downloaded a Werewolf asset from FIEAs UE library and imported it into the project as well.
I then updated all the changes to my project to perforce.