Thursday, October 8, 2026

Compisition

 

I assembled this composition by kitbashing in Unreal. It was then run through a blender processing system created by Trevor Farris.


Tuesday, September 29, 2026

Tech Art Rigging HW5

 

Created skeleton hierarchy and then bound the mesh to the joints.

After binding the skin, I did weight painting until each joint deformed the mesh properly. I then created controllers using curves, zeroed them out and constrained them to the joints matching the parental hierarchy of the skeleton.




Orb Bridge: Sculpt and Game Resolution